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EA boss John Riccitiello has finally confirmed that a Knights of the Old Republic MMO is in development at BioWare.
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I am actually excited about this.
It should be good.
Bioware know a thing or two about RPGs and the 'Old Republic' universe allows a lot more scope for thousands of Jedi & Sith roaming about...
Bioware know a thing or two about RPGs and the 'Old Republic' universe allows a lot more scope for thousands of Jedi & Sith roaming about...
Yeah but Jedi were always more inticing when they were fabled rareties. Now everyone and his dog is going to be a jedi/sith lord, diluting the appeal. Oooo I can throw objects around. Oh but so can everyone else. Oooo I can throw electricity. Oh so can everyone else.
If they can build in enough variety and make non-jedi classes viable and worthwhile in the face of 2 million force push/choke users then it'll be interesting. Otherwise you may as well go back to WoW and lob fireballs about. Its the same thing.
If they can build in enough variety and make non-jedi classes viable and worthwhile in the face of 2 million force push/choke users then it'll be interesting. Otherwise you may as well go back to WoW and lob fireballs about. Its the same thing.
Wise words. But it IS Bioware making it, so I'm still gonna remain excited.
The Jedi Knight series "suffered" from the same problem... obviously.
The key for me will be that having these abilities makes a difference as to how the game plays - in SWG, when the hordes of Jedi were released, it was really only a cosmetic change - now you could grind nerfherders with a lightsaber instead of a blaster.
If the gameplay requires somebody to use a Force grip while somebody else uses Force speed to race past and grab an item, that would be a step forward.
Somebody needs to kick the genre up the ass - it's been the same thing for a long time now and there are only so many moles that can be whacked before real life seems more appealing, regardless of the type of mole or costume you are wearing.
The key for me will be that having these abilities makes a difference as to how the game plays - in SWG, when the hordes of Jedi were released, it was really only a cosmetic change - now you could grind nerfherders with a lightsaber instead of a blaster.
If the gameplay requires somebody to use a Force grip while somebody else uses Force speed to race past and grab an item, that would be a step forward.
Somebody needs to kick the genre up the ass - it's been the same thing for a long time now and there are only so many moles that can be whacked before real life seems more appealing, regardless of the type of mole or costume you are wearing.
I'd be suprised if they made it real time, but there's definitely enough variety and mechanics to make it as compelling a group RPG experience as something like WoW.
You never know though re: realtime. Dragon Age looks like a step back for Bioware, but their real-time experimentation in stuff like Jade Empire and Mass Effect proves you can still have action whilst retaining at least token element of RPG depth.
It's the 'MASSIVE' bit that kind of makes it go off the rails I guess...
You never know though re: realtime. Dragon Age looks like a step back for Bioware, but their real-time experimentation in stuff like Jade Empire and Mass Effect proves you can still have action whilst retaining at least token element of RPG depth.
It's the 'MASSIVE' bit that kind of makes it go off the rails I guess...
I don't agree that Dragon Age is a 'step back' at all - its a different style of game to Jade Empire and Mass Effext in that its a deep RPG with combat rather than a shooter with "token elements of RPG depth".
I think it the combat looks great and is closer to KOTORs more organic and fluid turn based combat.
I think it the combat looks great and is closer to KOTORs more organic and fluid turn based combat.
I didn't mean 'step back' in a joey deacon sense, I simply meant it was less of a bleeding edge hybrid of genres. It's very much old school, and believe me - there's f**k ALL wrong with that :)
I think you'll find mr deacon "rolled back" not "stepped back".
It's the attention to detail that makes our journalism skills so speshul.
HTH!
It's the attention to detail that makes our journalism skills so speshul.
HTH!
Well its the Bioware tag thats stopping me from dismissing it utterly.









