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Woohoo! Just when I thought NG had become unspeakably difficult, I managed to make some headway this evening...
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Woohoo! Finished the Red Dragon off and played through the whole of mission 13 to the end. Killed the level 13 boss first time, but I had loads of 'Nin-po' to get rid of...
Nearly there... :)
Nearly there... :)
At the level 15 boss now, which is in fact - unsurprisingly for a game as mentally hard as this - 3 or 4 waves of regular demonspawn, followed by a tentacley thing I've fought several times before, then another 3 or 4 waves of demonspawn, then another boss (which isn't too tough once you learn his attack patterns), then finally the actual boss, who lobs fireballs and summons more demonspawn.
If I continue at this rate there's a real possibility I might finish the game once and for all before GTAIV comes out. 8 days and counting...
If I continue at this rate there's a real possibility I might finish the game once and for all before GTAIV comes out. 8 days and counting...
"forgiving thuggery of DMC4"
You played it on its most forgiving difficulty level. Hence it presented much less of a challenge. Imho you missed out on the true DMC white-knuckle ride experience, and only got to enjoy the superficial flashiness, which is only partly what DMC games are about. Really you'd have been better off using 'human' as a means to orb farm only, getting yourself prepped for each new level in 'demon hunter' mode...but maybe that's just me.
NG didn't have an easy level. Had it had the same choices made available, would you have opted for the hard level, or would you have played its 'human' equivalent? NG Black/ Sigma addressed this, btw....with a Ninja Dog (or summit) easy level.
DMC 3 launched with a hard only level, and got criticised for it...unlike NG, which, oddly enough, got lauded for being so old school and unforgiving. Amazing what pretty graphics can gloss over ;)The whole 'hard as nails' aspect was what elevated it above games like GOW as a sheer satisfying combat game. The feeling of acheivement was/ still is unparalleled.
You played it on its most forgiving difficulty level. Hence it presented much less of a challenge. Imho you missed out on the true DMC white-knuckle ride experience, and only got to enjoy the superficial flashiness, which is only partly what DMC games are about. Really you'd have been better off using 'human' as a means to orb farm only, getting yourself prepped for each new level in 'demon hunter' mode...but maybe that's just me.
NG didn't have an easy level. Had it had the same choices made available, would you have opted for the hard level, or would you have played its 'human' equivalent? NG Black/ Sigma addressed this, btw....with a Ninja Dog (or summit) easy level.
DMC 3 launched with a hard only level, and got criticised for it...unlike NG, which, oddly enough, got lauded for being so old school and unforgiving. Amazing what pretty graphics can gloss over ;)The whole 'hard as nails' aspect was what elevated it above games like GOW as a sheer satisfying combat game. The feeling of acheivement was/ still is unparalleled.
Hmmm... not much progress tonight.
I guess you're right. I never really gave it enough of a chance. I just wanted to blat through it to clear my gaming palette. It did give me the urge to play NG again though.
I think had I known nothing else, I would have been more compelled to take your advice and play it properly. As it is, NG has so many cool little facets. Like, I haven't really been relying too much on charging up essence for attacks - preferring to harvest it all instead - but this boss fight screams for it and it's like I'm playing a different game.
I'm sure the same could be said about DMC and the way you get to go down different combo trees. It's just that noise and the feedback you get when Ryu strings together a savage sword combo... oh how I love it so...
I guess you're right. I never really gave it enough of a chance. I just wanted to blat through it to clear my gaming palette. It did give me the urge to play NG again though.
I think had I known nothing else, I would have been more compelled to take your advice and play it properly. As it is, NG has so many cool little facets. Like, I haven't really been relying too much on charging up essence for attacks - preferring to harvest it all instead - but this boss fight screams for it and it's like I'm playing a different game.
I'm sure the same could be said about DMC and the way you get to go down different combo trees. It's just that noise and the feedback you get when Ryu strings together a savage sword combo... oh how I love it so...
Oh well... according to the guy at GAME yesterday (where I'd gone to buy my component cables for the PS3) if I'd got confirmation that my GTA IV had shipped it will probably arrive tomorrow.
So Ninja Gaiden will remain uncompleted. I'm too hungover (and have too many movies to watch) to play it today :(
So Ninja Gaiden will remain uncompleted. I'm too hungover (and have too many movies to watch) to play it today :(








