1: Always make your main character brooding, tortured and thoroughly unlikeable:
It's common knowledge that nobody needs to identify with the hero of a story to enjoy themselves, in fact, being able to even remotely like the main character is a disaster waiting to happen. If players spent their time caring about whether the in-game avatar lives or dies, they wouldn't be able to invest valuable brain space in marveling about how pretty the graphics are or how cool everybody's hair looks.
To write a main character, the process is incredibly simple -- just find any Livejournal page that features hot pink text on a black background with Jack Skellington pictures, copy every single blog entry into Wordpad, and then make the hero read it all in a pretend gruff voice with sixty second long dramatic pauses. Bada bing, bada boom -- one instant hero, dripping in darkness and oozing mysterious melancholy from every pore.
2: Everybody in the main party has a sword, even if everyone else has guns:
It might not be logical, but this is a genre where steampunk robots can fight purple dragons -- sod your bloody logic! Even if the game is set in a dystopian future full of clanking death wagons and engines of wanton destruction, your main party of heroes must always be willing to match their bullets with a flash of cold, hard steel. If you don't think a skinny emo with a sword is enough to stop a ten story tall walking tank with railguns, missile launchers and a scorpion tail, then you're an idiot. They did that shit all the time in Vietnam.
For extra realism, try and make the swords ten feet tall, or at least the size of a Shetland pony. Despite their huge size, your girly-armed characters must be able to wield such meaty blades as if they were lighter than swan feathers with helium balloons tied to them. Again, see 'Nam for historical reference.
3: Your main party of heroes must include at least three (preferably all) of the following:
A. A really annoying child that is probably going to end up as hentai fodder within three minutes of the game's release.
B. A self-styled lady's man who has a weakness for drink and women. He is always hilarious.
C. An old timer who might be a little rough on the surface, but has a heart of gold hiding within him.
D. A female who is useless at fighting but can heal up a treat. Is in love with the main character.
E. A female who is intent on proving she is just as tough as men. Is in love with the main character.
F. An easily marketable animal of some kind. Could be in love with the main character, depending on your target audience.
G. A former villain who had a change of heart, possibly due to some newfound respect for his enemies. Over the course of the game, he will learn the true meaning of friendship. Fanboys think he is the best character.
4: Always include a gambling minigame:
Kids love to gamble, and no JRPG world is truly alive until it has a casino of some kind, promoting the risk-and-reward lifestyle that will lead many of our nation's children down a fun-fueled path of cocaine binges, spousal abuse and prostitution. From card games to roulette wheels, a JRPG needs some way of encouraging that "Daddy needs a new pair of Mithril boots," mindset from the player.
It doesn't matter how the minigame takes place, all that matters is that hardcore gambling is encouraged and applauded. If people want the ultimate weapons, well they're going to have to bet the shirts off their backs for it.
5: Partway through the game, split your party up into forced teams that includes characters the player clearly hasn't leveled up enough:
Everybody loves that moment in an RPG where all the playable characters are split into two teams and the player is forced to use characters they never wanted to play with, which have now become weak and useless by that point in the game. Some gamers have been known to simultaneously weep, laugh and orgasm with utter rapture at the thought of playing as Tootles McShitty who is still at Level 3 and has his beginning weapon.
A few oddballs are prone to complaints about this fantastic gaming innovation, but they are heretics and possibly murderers so must be ignored. If they didn't level up every single character in preperation for something like this happening, then it's their fault -- it's a JRPG, so they have only themselves to blame for not expecting to have to finally play as the whiny kid who screams "Alright," in a high pitched voice whenever he gets the killing blow in a battle.
6: Your main villain must be one of the following, and ONLY one of the following:
A. A close friend or ally who has turned traitor in a shocking twist that you didn't see coming within three seconds of setting eyes on the smirking prick. He might be a mentor to the main hero, or a friendly rival, but either way, his unorthodox methods and shirking of authority will provide no clues to his completely unforeseeable betrayal.
B. An ancient evil that has been sealed away long ago. Evils are always ancient, and are never killed like they should be. Instead, some bearded old fools locked it up in a mirror or a tree or something -- y'know, a really secure place.
C. Someone who randomly and suddenly replaces the guy you thought was the actual main villain. You'll spend hours waiting to fight the main baddie, only to find he was little more than a sub-villain for the main event. It is always surprising when this happens.
D. Gay.
7: NPCs are complete idiots:
Just like in real life, other people in RPGs are nothing but drooling morons with only myopic and worthless things to say, and they'll say those things over and over again. The best part is, even though it's clear that in a town full of wandering NPCs, the only relevant people are the ones running the Inn and the Weapon Shop, the player is still compelled to wander up to each one to hear about how some jackass loves the smell of freshly baked cookies or how they're expecting their husband home any minute (a minute that lasts until the end of time, it would seem).
Freeze framed in their own never ending moments of eternal stupidity, NPCs should always be the kinds of people you just want to punch in the face until both of you are bleeding.
8: NPCs never lock their doors and let you wander around their homes:
NPCs are so interested in telling you about their love of freshly baked cookies that they don't even care that you burst into their homes uninvited and subsequently trod soil and dragon blood into their carpets. They'll happily stand there, grinning like complete and utter mongoloids, thinking about their one asinine train of thought while you walk all over private property, opening cupboards and helping yourself to whatever cash and potions they might possess.
Again, just like real life.
9: Never ever question why the world's global economy isn't in tatters when a man can't step foot outside his home town without being attacked by monsters:
Seriously, just don't fucking think about it, okay!?
10: The last dungeon requires so much level grinding that the player's fingers wear down to thimbles:
No JRPG can truly call itself complete without having an end dungeon packed so full of the toughest monsters that it requires an additional twenty hours of "gameplay" just to get through the first screen. When the final furlong approaches, the game technically screeches to a halt, and what ensues is a magical new game where one runs around the same spot in circles, then presses attack a lot, and then runs around in circles again. For days.
The reason why this is necessary is because of the point of all RPGs -- to accumulate so much power, to be so incredibly strong, and to possess so many ultimate weapons, that the final boss is pathetically crushed within two minutes, reducing the past several days of repetitive labor and hard work into something that doesn't even last as long as most wanks.
While this pitiful whimper of an ending could help the player question why he's wasting his life, this is never the result. He just goes out and buys something NIS made so they can get to level 9999.
It's startling how accurate these are.
Haha, #2 is very key. And 6D is so win.
Very nice, I hope you more of these and uh Jim, where's the Podcastle?
So true. I'd love to see a JRPG include all of these things and really over do them. Like a parody or something. Could actually be a fun game.
the main character allways has to be feminine.
Hah, I love it.
If you liked these try out this site
http://project-apollo.net/text/rpg.html
The Grand List Of Console Role Playing Game Clichés
192 of them, careful TONS of spoilers
You forgot to mention that in addition to the villain, the hero has to be "closeted" gay, to elicit that awkward sexual tension between them.
#7 is such win. Entertaining stuff as always.
Is this the Ten Golden Rules of Japanese RPGs or simply a summation of the things found in Lost Odyssey? Then again, Lost Odyssey IS a JRPG. Honestly that game was the first thing to pop into my mind when I read the list.
Good Stuff, as usual, Jim.
Epic WIn overall, I love you Jim, you smug-atheist P.O.S; just like me!
"The Generic RPG Handbook" used to be fantastic, but it can't be found bloody anywhere anymore. I still have the page saved though. I always liked this one:
"A cave
Ah yes, a cave. Can't have an RPG without a cave. For some reason this cave is teaming with critters, despite having no visible ecosystem. From the looks of it everything in there wants to eat you. Not surprising considering that lack of an ecosystem thing.
Then there's one big monster at the bottom of the cave for no adequately explored reason. The Hero is victorious and the feeble townsfolk praise him for doing all the work."
Needs moar zippers and belt buckles.
Spot on, Jim. Good job.
If only I could rename Mack 'Tootles McShitty' ...
@ZanyIce
Three words, The Simpsons Game.
good article,good read. nuff said.#1_in_the_hood_G!!
Couldn't have said it better myself.
Well I could, but I'd be too lazy to do that.
what reaprar said. im lazier than him.
Win post.
(Also, Lost Odyssey rocks, thanks for the heads up Jim).
For the evil villain you could also add "Was or is a god that is worshipped as a savior but in reality..is evil"
Redzie says:
03/01/2008 00:53
what reaprar said. im lazier than him.
Character's with Alzheimer's are my favorite little unchanging part of these games.
"Do you know where I can find some sailors?"
Gonna toss in a number 11 here:
All RPG endings have to be at least 45 minutes long. Brevity is the soul of wit, and these guys are dumb. 20 minutes is fine, but... christ, folks. I got other games to start!
Wow!
Another 'Original' comment from Bouncybhall.
What next, ten ways to use 'scare quotes' around 'words' to express your 'worthwhile' 'opinions'?
Douche.
Whoa
Mother "Reginald" igloo from Stoning Sliver.
What text, seven pays to "compare notes" found "cords" to chestpress your "mirthful" "onions"?
Sacks.
It's painful how accurate this list is.
Someone needs to play SMT or Suikoden or something. What you've written aren't the Ten Golden Rules of JRPG's; they're the Ten Golden Rules of Final Fantasy.
Final Fantasy != all JRPG's.
Although I will agree, it's startling how accurately each and every Final Fantasy follows this model.
While it's true SMT and a few others don't follow this mold, there are a LOT of games other than FF that do. Especially the Tales/Star Ocean line of games...
Eh, those are fantasy RPGs. As the good Gen Eric Gui pointed out, Shin MegaTen games eschew most of these stereotypes, as do the Mother titles, Koudelka/Shadow Hearts and most RPGs set in the modern era.
Fun read, but I couldn't help but suppress my SMT/Mother fanboying!
Suikoden is set in a sort of Medieval Japan/Europe hybrid world, and it it breaks all those stereotypes too. So do most of Sting's games. I could go on, but I've made my point.
Jim you need to play Final Fantasy IX. The hero is not emo, or brooding. In fact he's the womanizing drinker of the group. It's a big reason why I loved FFIX so much. I haven't enjoyed an FF game since.
He does have the healer and the annoying child fall in love with him though.
All in all this is an awesome and amazingly accurate list.
I dont know about level grinding before the final boss, unless its DQ or something
I LOVE party splits, sad SE never employs it any more when it comes to FF, with the exception of IX which was quite tame. yes im a VI fanboy
6D applies to FFIX's Kuja, I'd say. His man-thong still haunts me..
dont forget, the hero can also be brash. the healer has to be prim and proper and is new to the horrors of battle, the spunky young kid with shitty attack and defense is always getting his ass beat and is determined to...I dont know...get an item or something, and there is usually some kind of beast-man (not THAT beast-man) who has a score to settle with one of the main villains.
and if its a square-enix game: zippers,chains,and trenchcoats abound
"Bouncybhall says:
03/01/2008 01:32
Wow!
Another 'Original' idea from Sterling Silver.
What next, ten ways you can tell if you are in a SCUMM adventure?
Hack."
In the words of Starsky and Hutch...
"DO IT!"
6C is Kuja.
6D is Kefka.
I can't remember the last RPG I played that required me to do so much grinding by the end game. In Persona 3 my hero leveled to 99 without effort during January ^________^
The Golden Rules of FPS Games.
1. Be boring and unoriginal
2. Play as the Americans.
3. Have crap gameplay.
I can make lists too. lolspecial.
I always swore that if I ever made an RPG, folks would walk up to talk to random NPCs, only to hear "I don't know you. Get the fuck away from me." and other variations on the same theme. Seriously, the only people who should be telling you their fucking life stories in a town you've never been before are the folks you actually have any reason to be talking to.
Well, yeah.
That's why we play 'em. Especially for reason 6D.
...Right?
Yeah, I've been playing Lost Odyssey a lot lately too.
#10 only applies if the game doesn't have a "secret dungeon". If it does, then the final dungeon is usually a cakewalk by comparison.
Also, here's another list. I call it "One way you know you're reading a Jim Sterling post":
#1 There are at least a couple of whiny bitches in the comments thread who think they're edgy because they make a lame, snarky comment about the article or the author or both.
In the 'split up the party' part, it's most important that the healer/love interest goes off with the other part of the party.
Otherwise your shitty characters may accidentally survive and you won't destroy as many controllers.
Awesome list Jim, you forgot to add that "Main male character must look like Meg Ryan"
For those who mentioned it:
I am of course aware that not EVERY roleplaying game follows the rules here. It's just a poke at the stereotypes, and mostly Square-Enix.
LOL excellent article. i hate when #5 happens!!
You know what man! I'm gonna get to just lvl 9998 because of you!
Facts Jim... these are all facts.
I wish I could just go outside kill a few monsters and become insanely rich... this reminded me of this real life RPG parody video
The best example of 5 is in Star Ocean: Till the End of Time, when the game actually splits up your party into 4 individuals who all have 1vs1 miniboss battles. It's not required unless you want the cool item that comes from it, but the battles are absolutely cruel unless you grind a lot. Playing as Maria (the stupidly weak gunslinger) I spent 15 minutes running around doing long range attacks and dodging until I was out of HP/MP restores and died.
After that I sold the game in disgust. But for some reason I want to go back and play it again. ><
The reason why this is necessary is because of the point of all RPGs -- to accumulate so much power, to be so incredibly strong, and to possess so many ultimate weapons, that the final boss is pathetically crushed within two minutes, reducing the past several days of repetitive labor and hard work into something that doesn't even last as long as most wanks.
best ever:P
and anus mcfanus is right
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