
These days, it’s impossible to ignore casual games. With the popularity of the Wii, and with Microsoft and Sony expanding their downloadable content offerings, casual gaming is growing into much more than just a niche market. However, this growth may come with a cost. As more money is made off casual gaming it's possible developers will begin investing a bigger percentage of their budget into their games. And this begs the question, will the growth in casual gaming be detrimental to the traditional, hardcore gamer?
But slowly games evolved. The Super Nintendo added ‘X’ and ‘Y’ buttons along with ‘L’ and ‘R’ buttons on the top of the controller. Pretty soon you had dual analog sticks along with your D-Pad and as many as four triggers. Games became 3D, and PC gaming took off with twitchy first person shooters and real time strategy games so complex they would take weeks to truly master. If you were a teenage boy learning and growing with each new trend and addition, you could keep up. But everyone else who just had a passing interest in video games was left behind to play their old consoles or maybe even a web based flash game.
However, recently there has been a shift in the gaming landscape. With the introduction of the Nintendo Wii in late 2006, controls on a console were simplified for the first time ever. High-end graphics were not made a priority. And suddenly, people’s grandparents were playing Wii Sports. Stories from across the country told of entire families spending their Thanksgiving eating turkey and playing the Wii together. The Wii (along with the handheld DS) sold like crazy, broadening the gaming market to groups much larger than just men under the age of 35. Game makers took notice, and this development may force them to shift their strategies in response.The number of traditional of hardcore gamers is significant. The Playstation 2 sold over 120 million units, and both the X-Box 360 and Playstation 3 are selling rapidly in the current console war. However, while the install base of potential users is high, the development cost of games has skyrocketed. It is commonly estimated that a triple A title on either the Xbox 360 or Playstation 3 costs between $15-20 million to develop. All it takes is for one game to flop and a studio can find itself in financial trouble. For example, Clover Studios, makers of Viewtiful Joe and the critically acclaimed Okami, was shut down in 2006 after its games just didn’t sell.
With games like the annual Madden sequel always amongst the best sellers, it often doesn’t make sense for big publishers who are beholden to the demands of shareholders to risk a huge amount of money on an original idea. Therefore, the hardcore gamer suffers as they are subjected to sequel after sequel of established IPs. Granted, we aren’t complaining about Call of Duty 4 or Halo 3, but good original games are what bring new players into the gaming audience. A game like Gears of War or Uncharted: Drake’s Fortune could appeal to someone who has never been that into games before, and as soon as they buy a system, it expands the market and lessens a developer’s risk.
However, both Sony and Microsoft have made in-roads in the casual games market. Microsoft has been touting the Xbox Live Arcade from day 1 of the 360’s launch, and a number of solid downloadable titles have been released. In addition, a key component of Microsoft’s Press Conference at the just completed GDC focused on the community developed XNA games, which are simpler games created by independent developers. Sony, on the other hand, is heavily promoting its upcoming customizable, side scrolling platformer Little Big Planet, and is developing its own downloadable content, led by Echocrome. It is clear that no one can afford to ignore casual gaming, although both Sony and Microsoft are still primarily focused on cultivating their hard-core audience.
In addition, there has been a growth in games that bridge the gap between the casual and hardcore audiences. Guitar Hero and Rock Band are instrumental in bringing these two distinct groups together. Rock Band is especially accessible, as hard and expert guitar and drums will provide a challenge to most avid gamers, while you can also usually get just about any girl at a party to pick up the mic and sing a few songs. The developers at Harmonix are very aware of the broad appeal of their game, as they have been releasing downloadable songs from bands like The Police and The Ramones that appeal to an older audience, while also unleashing the occasional chick rock track for the ladies. Another game with the potential to be appealing to all gamers is Spore. This giant upcoming game from the creators of The Sims promises immeasurable amounts of user created content along with varied gameplay that will hopefully provide something for everybody.
Hardcore gamers, on the other hand, buy games. Gears of War has sold over 4.5 million copies. Super Mario Galaxy has sold over 5 Million. Call of Duty 4 has sold over 7 million copies across all platforms. Resistance: Fall of Man and Motorstorm sold over 2 million. Halo 3 is over 8 million. Smaller games like Dead Rising, Elder Scrolls IV: Oblivion, and Crackdown all broke a million. And all of this has happened while the next-gen systems are still growing their install base. While a few casual games like Mario Party, Big Brain Academy and WarioWare: Smooth Moves have broken through with excellent sales figures, they are all first party Nintendo titles. So far, 3rd party publishers have not found a way to sell or market their games to casual gamers.
In the end, it’s likely that both casual and hardcore gamers can peacefully coexist. There is still too much money to be made cranking out epic games like Final Fantasy and Metal Gear for that market to be ignored. At the same time, it is possible that some developers will shift their strategy to target newer, casual markets. In the long run, the emergence of casual gamers can only be good for the gaming industry, as it will bring in more fans, more money, and more talent to create great games. Besides, wouldn’t it be great if your parents understood what you are wasting all of your time doing?


Comment(s)
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Without games with such originality, we won't ever have any changes in our games, besides the occasional better graphics. With the NES, games were dirt cheap to develope and every single one was an original concept. You may not have heard of games like River City Ransom, or Freedom Force, but these games were definitely influential towards the games on the market today.
River City Ransom was the first free roaming game to my knowledge. You could use anything as a weapon, a garbage can, or even a park bench. This game laid the groundwork for Grand Theft Auto.
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Freedom Force was a shooting game which required the Zapper. This game was what started a game called Area-51, they have basically the same concept, besides the fact that in one you are shooting terrorists, and in the other you are shooting aliens. Then, these eventually spawned Time Crisis.
Without these two games, we would be missing out on some of the greatest games today. So, go out, and find all the new and original games you can, and support these amazing developers, because who knows... maybe the game you are buying now, could provide the base for the greatest game in history.
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excellent points.
There's a term in Psychology that gets used a lot and that term is "Eclectic". I'm sure you guys that are familiar with that term you may understand what I'm saying. I truly believe this is what's happening......
I think in some sense is a revolution where videogames are. I don't think is a matter of time of what to expect, but I do believe is a matter of time of what to project. Videogames not only relate to kids or adults but it also relates to education, learning, information, etc. Videogames explain why they are fun, but they also explain why they are very intuitive. Not only they are easy but they are challenging as well. And isn't that what games are about or life in general???? Challenges is what that is up ahead, but entertainment is what that is in ALL of us....
For the record my wife is in her mid 20's and could prolly kick the sheet outa some "hardcore" dudes' arses on Halo 3.
And as far as hardcore games go WTF? Since when did GTA become hardcore? I've prolly said this like a million times, but GTA sucks donkey. When little kids are just cruzin around and running over people or killing prosties. Thats not exactlly hardcore.
I remember a time when the (and still now) when the NES was the original hardcore system.
I'd like to see anybody try to beat Castlevania (original) from begining to end without wanting to cry out in agony.
Anyhow, this whole hardcore v. Casual thing is getting tired. Who really gives a rats A. I mean as long as I can still smoke you jokers in Halo or COD4 then who really cares if some 40 yearold is playing SuperPaper Mario.
At least we have a growing industry instead of a dying one. (egghmm *film and tv*)