Search
Feed Theme Preference Light | Dark
ADVERTISEMENT

The Feed Poll

Would you rather have your songs...

View Results

Tip The Feed

Know of breaking news that should be on The Feed? Send us your "Tip" and we might post it.
Get video game news alerts on your phone.
Text G4TV to 44636
Or enter your phone number:
 
T & C | Privacy | Cancel Alerts
Powered by 4INFO. Standard Messaging Rates or other charges apply. To Opt-out text STOP to 4INFO (44636). For more information text HELP to 4INFO (44636). Contact your carrier for more details.
Advertisement
News From The Feed

Casual vs Hardcore Games

Posted by Joe Paulding - Saturday, February 23, 2008 8:01 AM

These days, it’s impossible to ignore casual games. With the popularity of the Wii, and with Microsoft and Sony expanding their downloadable content offerings, casual gaming is growing into much more than just a niche market. However, this growth may come with a cost. As more money is made off casual gaming it's possible developers will begin investing a bigger percentage of their budget into their games. And this begs the question, will the growth in casual gaming be detrimental to the traditional, hardcore gamer?

 
A Growing Divide
 
Back in 1985, when the Nintendo Entertainment System was released, video games were simpler and much more accessible. Controllers had a D-pad and two buttons. Graphics were mostly limited to blocky side-scrollers and games with top down views. Press ‘A’, and you jump. Press ‘B’, and you shoot. Ask most girls in their mid twenties, and they’ll tell you they loved Super Mario Brothers 3 or Bubble Bobble. It was a simpler time, when games were primarily marketed to children, and they were easy enough that your sister could jump in for a few hours and not be intimidated.

But slowly games evolved. The Super Nintendo added ‘X’ and ‘Y’ buttons along with ‘L’ and ‘R’ buttons on the top of the controller. Pretty soon you had dual analog sticks along with your D-Pad and as many as four triggers. Games became 3D, and PC gaming took off with twitchy first person shooters and real time strategy games so complex they would take weeks to truly master. If you were a teenage boy learning and growing with each new trend and addition, you could keep up. But everyone else who just had a passing interest in video games was left behind to play their old consoles or maybe even a web based flash game.
 
Games are now truly marketed to a hardcore audience. Games like Grand Theft Auto and Gears of War are mature, violent, and complex. We here at G4 and other gamers like us are thrilled to have such engaging and interactive experiences, and publishers are thrilled that we are buying them by the millions.
 
However, recently there has been a shift in the gaming landscape. With the introduction of the Nintendo Wii in late 2006, controls on a console were simplified for the first time ever. High-end graphics were not made a priority. And suddenly, people’s grandparents were playing Wii Sports. Stories from across the country told of entire families spending their Thanksgiving eating turkey and playing the Wii together. The Wii (along with the handheld DS) sold like crazy, broadening the gaming market to groups much larger than just men under the age of 35. Game makers took notice, and this development may force them to shift their strategies in response.
 
Hard To Be Hardcore
 

The number of traditional of hardcore gamers is significant. The Playstation 2 sold over 120 million units, and both the X-Box 360 and Playstation 3 are selling rapidly in the current console war. However, while the install base of potential users is high, the development cost of games has skyrocketed. It is commonly estimated that a triple A title on either the Xbox 360 or Playstation 3 costs between $15-20 million to develop. All it takes is for one game to flop and a studio can find itself in financial trouble. For example, Clover Studios, makers of Viewtiful Joe and the critically acclaimed Okami, was shut down in 2006 after its games just didn’t sell.

 

With games like the annual Madden sequel always amongst the best sellers, it often doesn’t make sense for big publishers who are beholden to the demands of shareholders to risk a huge amount of money on an original idea. Therefore, the hardcore gamer suffers as they are subjected to sequel after sequel of established IPs. Granted, we aren’t complaining about Call of Duty 4 or Halo 3, but good original games are what bring new players into the gaming audience. A game like Gears of War or Uncharted: Drake’s Fortune could appeal to someone who has never been that into games before, and as soon as they buy a system, it expands the market and lessens a developer’s risk.
 
In addition, developers must be cautious in designing their games. While gamers often want either increased realism or fantasy levels of gore and violence, opportunistic politicians and uninformed media are quick to attack them as immoral. Part of the problem is that many people over the age of 40 believe that games are for kids, while a huge number of men over the age of 18 actually play them. It creates a problem when developers can’t create the mature games that their audience desires without subjecting themselves to attack. With all of the controversy that followed the GTA: San Andreas Hot Coffee mod, and the banning of Manhunt 2 in various countries; it’s safer for developers to create simple, family friendly games and not risk a backlash.
 
Casual Is In
 
“Casual games are really, really big. You can tell just by the size of the room we're in this year. The point here is we have the opportunity to elevate video games to become a first-tier form of entertainment, like TV. We will have succeeded when 'casual games' goes away as a category and 'hardcore games' is the niche."
 
--PlayFirst CEO John Welch at this years Game Developer’s Conference Casual Games Summit. (Via Gamespot.com)
 
 
While casual games have had some success in the past (such as EA’s The Sims franchise), it hasn’t been until recently that they have become fully “mainstream.” The primary facilitator of this new wave of gaming is the Nintendo Wii, which, through its pack-in title Wii Sports, has made gaming accessible to young and old alike. In addition, the positive media blitz that Nintendo has received has elevated the Wii’s status as not only an excellent casual gaming device, but as the must-have toy of the past two holiday seasons. With sales outperforming those of the Xbox 360 and the Playstation 3 every month since launch, the developers have taken notice of Nintendo’s little white box, and are shifting strategy to support the system. Mini game collections have been released by the boatload, leaving owners of the system who prefer more intricate games questioning if they should have purchased a 360 or PS3 instead.
 
However, both Sony and Microsoft have made in-roads in the casual games market. Microsoft has been touting the Xbox Live Arcade from day 1 of the 360’s launch, and a number of solid downloadable titles have been released. In addition, a key component of Microsoft’s Press Conference at the just completed GDC focused on the community developed XNA games, which are simpler games created by independent developers. Sony, on the other hand, is heavily promoting its upcoming customizable, side scrolling platformer Little Big Planet, and is developing its own downloadable content, led by Echocrome. It is clear that no one can afford to ignore casual gaming, although both Sony and Microsoft are still primarily focused on cultivating their hard-core audience.
 
In addition, there has been a growth in games that bridge the gap between the casual and hardcore audiences. Guitar Hero and Rock Band are instrumental in bringing these two distinct groups together. Rock Band is especially accessible, as hard and expert guitar and drums will provide a challenge to most avid gamers, while you can also usually get just about any girl at a party to pick up the mic and sing a few songs. The developers at Harmonix are very aware of the broad appeal of their game, as they have been releasing downloadable songs from bands like The Police and The Ramones that appeal to an older audience, while also unleashing the occasional chick rock track for the ladies. Another game with the potential to be appealing to all gamers is Spore. This giant upcoming game from the creators of The Sims promises immeasurable amounts of user created content along with varied gameplay that will hopefully provide something for everybody.
 
A Hard To The Core Industry
 
While the case is compelling for casual games to one day rule the gaming world, there are a few simple reasons why this may never happen. One is that casual gamers tend to buy one or two games and play them for a long time, while the core gaming audience purchases many, many more. So far, no game has managed to captivate the audience that plays The Sims with a new franchise. Also the Xbox 360 has the highest attach rate of games purchased in history, while the Nintendo has struggled to sell additional software for the Wii. So while it may seem like there is this vast untapped audience of casual gamers out there, they may be just like MMO gamers and only play one or two games.
 
Hardcore gamers, on the other hand, buy games. Gears of War has sold over 4.5 million copies. Super Mario Galaxy has sold over 5 Million. Call of Duty 4 has sold over 7 million copies across all platforms. Resistance: Fall of Man and Motorstorm sold over 2 million. Halo 3 is over 8 million. Smaller games like Dead Rising, Elder Scrolls IV: Oblivion, and Crackdown all broke a million. And all of this has happened while the next-gen systems are still growing their install base. While a few casual games like Mario Party, Big Brain Academy and WarioWare: Smooth Moves have broken through with excellent sales figures, they are all first party Nintendo titles. So far, 3rd party publishers have not found a way to sell or market their games to casual gamers.
 
Another issue is that at this current stage, many casual games just aren’t very good. While there have been numerous mini game collections released on the Wii since its launch, most of them are mediocre to bad. Just one look at the aggregate scores of Nintendo Wii games on Metacritic.com, and you will see that many developers have been looking to quickly cash in on the Wii craze. Thankfully most gamers are smart enough to do their homework on games or at least try before they buy. As time goes on, developers will figure out that if they are going to appeal to a casual market, they need to develop games that, while accessible, are just as well made and engaging as the top titles on the market today.
 
In the end, the hardcore audience is rabid, always seeking the next big game, while the casual audience is still finding its way. Some day, casual gamers might be clued in to the point where they are looking for the big game, but as that happens, there is also a good chance they will start looking for deeper, more challenging games (and hence become a little more ‘hardcore’).
 
Can We Be Friends?
 
In the end, it’s likely that both casual and hardcore gamers can peacefully coexist. There is still too much money to be made cranking out epic games like Final Fantasy and Metal Gear for that market to be ignored. At the same time, it is possible that some developers will shift their strategy to target newer, casual markets. In the long run, the emergence of casual gamers can only be good for the gaming industry, as it will bring in more fans, more money, and more talent to create great games. Besides, wouldn’t it be great if your parents understood what you are wasting all of your time doing?
 
As gaming as an entertainment medium continues to grow, there may exist a future where the industry mirrors that of television and movies. Some games will be big budget summer blockbusters. Others will be indy sleeper hits. And others will fulfill the need of those who would rather just casually watch a romantic comedy.

Comment(s)


Posted by nyadt - Saturday, February 23, 2008 8:25 AM
real classy pix on the left. XP

Posted by datdude5620 - Saturday, February 23, 2008 8:26 AM
i think casual gaming will not hurt hardcore gaming. studios and game devs will always have to appeal to the core gamer because we are the people who made gaming popular in the first place. a casual gamer might play at a friends or maybe even buy a system and rent games from time to time but the core gamer is the one buying the games, the strategy guides, the controllers, the headsets etc. i think there's room for both type of games in the market as long as big hardcore titles continue to sell.

Posted by 8IronBob - Saturday, February 23, 2008 8:27 AM
Even with the popularity of Grand Theft Auto IV upcoming, as well as those that are on the market for hardcore gamers like Halo 3, Gears of War, Bioshock, Crysis, and the like, there are still games that will keep the hardcore crowd around for years to come. However, you are right about the casual crowd. With the popularity of the Wii, as well as downloadable games on both the PS3 and the X360, as well as the DS for handheld gaming, that may be the target to bring back simpler games, and rebuild the gaming industry for EVERYONE, and not just a niche market, as you said.

Posted by Tribute - Saturday, February 23, 2008 8:30 AM
Wow, this is truly a great article. It really opened my eyes to what is really happening to the current gaming market. Being a hardcore PC gamer, I buy all of the top rated shooters and rts's, but also many, many independent games. I logged onto Steam on Tuesday morning and saw that this game "Audiosurf" was coming out on that Friday. I read a little about it, and looked for the demo. There was none to be seen, but I bought it anyway. Not only to I like to support developers like this, but I enjoy playing games that are truly individual.

**Will be continued

Posted by Tribute - Saturday, February 23, 2008 8:31 AM
* Continued

Without games with such originality, we won't ever have any changes in our games, besides the occasional better graphics. With the NES, games were dirt cheap to develope and every single one was an original concept. You may not have heard of games like River City Ransom, or Freedom Force, but these games were definitely influential towards the games on the market today.

River City Ransom was the first free roaming game to my knowledge. You could use anything as a weapon, a garbage can, or even a park bench. This game laid the groundwork for Grand Theft Auto.

**Will be continued

Posted by Tribute - Saturday, February 23, 2008 8:32 AM
* Continued

Freedom Force was a shooting game which required the Zapper. This game was what started a game called Area-51, they have basically the same concept, besides the fact that in one you are shooting terrorists, and in the other you are shooting aliens. Then, these eventually spawned Time Crisis.

Without these two games, we would be missing out on some of the greatest games today. So, go out, and find all the new and original games you can, and support these amazing developers, because who knows... maybe the game you are buying now, could provide the base for the greatest game in history.

*End

Posted by earthmonkeyy - Saturday, February 23, 2008 8:50 AM
How many times can you rehash this article??
Advertisement

Posted by Asrugan - Saturday, February 23, 2008 9:04 AM
As the consumer base for games grows, the market grows, as does the cash going into that market. This will mean more casual games will come out since the casual gaming market is where the growth is, but in the long run comapnies still recognize gamers as a buying demographic, so it will help as well with the more hardcore gamers.

Posted by 8IronBob - Saturday, February 23, 2008 9:05 AM
Even with the popularity of Grand Theft Auto IV upcoming, as well as those that are on the market for hardcore gamers like Halo 3, Gears of War, Bioshock, Crysis, and the like, there are still games that will keep the hardcore crowd around for years to come. However, you are right about the casual crowd. With the popularity of the Wii, as well as downloadable games on both the PS3 and the X360, as well as the DS for handheld gaming, that may be the target to bring back simpler games, and rebuild the gaming industry for EVERYONE, and not just a niche market, as you said.

Posted by earthmonkeyy - Saturday, February 23, 2008 9:12 AM
How many times can you rehash this article??

Posted by magic1264 - Saturday, February 23, 2008 9:17 AM
Hardcore 4 life, down with casual "carebears"

Posted by Bookshelf - Saturday, February 23, 2008 9:31 AM
@Tribute

excellent points.

Posted by paulthebest - Saturday, February 23, 2008 9:39 AM
I find this article's definition and use of "hardcore" wrong. Chasing down sequel after sequel does not make a gamer hardcore. IMO hardcore gamers are defined by two traits; one is that they actively seek out new and interesting ideas in gaming. This typically is not found in sequels of existing franchises. Second is that hardcore gamers never declare which is the "best" console, hardcore gamers are only interested in software (games) and do not limit themselves to a piece of propietary hardware. Other than that, not a bad article.
Advertisement

Posted by tarshimo - Saturday, February 23, 2008 9:52 AM
down with casual ( I own a wii but only have like 3 games, and never play it. I play metroid and zelda) go hardcore.

Posted by MaxDragon7 - Saturday, February 23, 2008 10:43 AM
Comment: Well said posting by *jpaulding*!

Posted by StrongestSaiyan - Saturday, February 23, 2008 10:44 AM
I think that the idea about the casual one's not buying that many games is pretty accurate. Plenty of my coworkers have played games on the Wii but only one of them actually has the system.

Posted by sinister6972 - Saturday, February 23, 2008 10:51 AM
I gotta say this is an interesting article. But you know what? I don't think it's a matter of what is good or not, but I think is a matter of what WE like......

There's a term in Psychology that gets used a lot and that term is "Eclectic". I'm sure you guys that are familiar with that term you may understand what I'm saying. I truly believe this is what's happening......

I think in some sense is a revolution where videogames are. I don't think is a matter of time of what to expect, but I do believe is a matter of time of what to project. Videogames not only relate to kids or adults but it also relates to education, learning, information, etc. Videogames explain why they are fun, but they also explain why they are very intuitive. Not only they are easy but they are challenging as well. And isn't that what games are about or life in general???? Challenges is what that is up ahead, but entertainment is what that is in ALL of us....

Posted by returnofrage - Saturday, February 23, 2008 11:43 AM
tl;dr

Posted by MeaTeRoiD - Saturday, February 23, 2008 11:50 AM
Once again I call Bullsheet.

For the record my wife is in her mid 20's and could prolly kick the sheet outa some "hardcore" dudes' arses on Halo 3.

And as far as hardcore games go WTF? Since when did GTA become hardcore? I've prolly said this like a million times, but GTA sucks donkey. When little kids are just cruzin around and running over people or killing prosties. Thats not exactlly hardcore.

I remember a time when the (and still now) when the NES was the original hardcore system.

I'd like to see anybody try to beat Castlevania (original) from begining to end without wanting to cry out in agony.

Anyhow, this whole hardcore v. Casual thing is getting tired. Who really gives a rats A. I mean as long as I can still smoke you jokers in Halo or COD4 then who really cares if some 40 yearold is playing SuperPaper Mario.

At least we have a growing industry instead of a dying one. (egghmm *film and tv*)