Joystiq impressions: Fallout 3 (360/PC/PS3)
In a hotel conference room, Bethesda's Pete Hines recently demoed the latest version of the Fallout 3. He trudged through a collapsed building, firing a machine gun at ambling, radiated mutants. The gore made me wince a little, with blood gurgling from zombie limbs. Earlier, he shot the head off another enemy, and blood arced straight out of the neck, as if it was trying to reach the brain one last time.
Only minutes earlier, he'd shown me how the player's character grows up in an underground bunker, with those moments acting partly as tutorial and partly as a character creator. Your father, for example, stays hidden in the shadows after your birth until he checks out how the infant will look grown up. Players use a medical gadget to see (read: design) their appearance, then he emerges with roughly similar, paternal features.
We've covered the game a few times before, so in addition to my general impressions, I talked with Hines about some recently revealed features.
The number of Fallout endings has been a talking point. "We're up to over 500 now," Hines noted. I asked further about what that means. "That's the big thing. 'What does it mean?' It's not 500 completely different things that happen at the end of the game." Fallout 3 follows the spirit of the prior two games by mixing together a slurry of possible cut-scenes and story elements.
"For folks who played the original games, this isn't news. It's what the original Fallouts did, where you know, did you do this or did you do this? And which one of those you did plays that part of the cut scene."
As Hines moved around dark corners, he showed off the system that lets gamers choose to play as a real-time or turn-based shooter. Basically, you hit a button to activate turn-based mode, pausing the scene, and queuing up specific attacks to enemies. After running out of your attack slots -- these are based on the firing rate and clip size of a weapon -- the action plays out in a brief movie-like sequence. Other times, he lobbed grenades around corners in real time, giggling once when a random zombie arm flung back across our field of view.
Above ground, he showed off some of the Washington D.C. landmarks, saying that the city makes up about a fourth of the game. Fallout 3's entire area is smaller than Oblivion, but Hines says it's denser, with more to do and less traveling.
I asked if downloadable content would follow in that game's path. Hines answered, "[Downloadable expansions are] certainly something -- given the popularity of the ones we did for Oblivion -- that we'll be looking into. Until we get through the content creation part on the [full] game, it's all theoretical."
He showed off a few voiced characters, including your father played by Liam Neeson, but most of the dialogue was still placeholder. Bethesda is working on finishing the rest of the game before the company can go back and add final lines, but Hines expects more than Oblivion, with roughly 50 to 60 different character voices.
As far as the total time of recorded lines, he worked me through the math, saying, "I don't know how many hours it is, but I bet it's a lot. 'Cause we're talking about having like three sound studios running 24 hours-a-day for the better part of a month just to get through everything we've got to record, then process and output. There's a lot ... more voice actors than we used [in Oblivion.]"
At the end of the hour-long demo, I especially learned that Fallout 3 will take days and weeks to ease into. From wry touches at the beginning -- the A button calls out "Da-da" -- to a helpful dog that understands your commands to bring back food and useful items, Fallout is full of depth. I'm looking forward to seeing the game's other layers with its worldwide, simultaneous release for 360, PC, and PS3 in Fall, 2008.
















(Page 1) Reader Comments
Can't wait for this game, looking forward to it.
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Please tell me Brendan Fraser is not doing the voice...
PS. The more I hear about this game, the more I want to fuck it. Same goes for GTAIV and (especially) MGS4. 2008 is going to be a gooood year!
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Please tell me you meant "play" it, please.
Your scaring me lol
Metaphorically speaking, of course.
Please cease and desist 'fucking' games. We have patents covering the 'fucking' of games and their respective developers.
That is all.
Man, I can't wait for this game. It looks sick.
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Please, please, /please/ don't give Fallout 3 console-itis. I love seeing games on multiple platforms, but seriously, Oblivion just never felt the same as his big brother Morrowind, you know?
Also, I'd like a pony.
Thanks.
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Its a different kind of excitements that I am feeling than from say, Smash bros, or Wii karts. Prototype is looking to be my next big want as well so we'll see when the hype starts up on that.
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As an aside, I honestly am curious who Zack Stern is. He seems to do every single preview/hands-on/eyes-on for this site, but contributes nothing else. Is he some kind of developer conference contractor? Or perhaps a stage name for all previews so no one gets the Starcraft II backlash?
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Yes, I actually exist. Hmmm, although I guess I can't prove it. Such a world I'm living in, or not, as the case may be.
Also, I'm tired and punchy after an especially busy week. Look for lots more posts from me--yes following your noted trend--over the rest of the month.
Looks like Bethesda is making something good:), cant wait.
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Sweet!! What kind of armor can I get for Dogmeat?
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Pretty cool that your father in the game takes off a likeness model of the one that you specifically create for your character. That is pretty cool.
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I would really like to see how this system really works. From what I have heard it doesn't really sound turn-based, merely queued attacks as it is stated there.
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I have my worries about Fallout 3, but at the same time I have high hopes that this will be truly a great game.
(Sorry if this ends up as double post)
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Hopefully, Bethesda hired some better writers for Fallout.
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"'What does it mean?' It's not 500 completely different things that happen at the end of the game." Fallout 3 follows the spirit of the prior two games by mixing together a slurry of possible cut-scenes and story elements."
So it's not quite up to Fallout 2's >1,000,000 endings, then?
"Basically, you hit a button to activate turn-based mode"
No, you pause the real-time combat. Was Mass Effect turn based?
"[Pete Hines] giggling once when a random zombie arm flung back across our field of view."
OMG it's the Fallout Black Humor (R)! They totally get it!
"roughly 50 to 60 different character voices"
Note it doesn't say "voice actors". That number could be as low as Oblivion's 8-10.
So to sum up, the haters were completely wrong with their "Oblivion with guns" crap. This is Oblivion with guns and PAUSE, you trolls. Now get back under your bridges.
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Note it doesn't say "voice actors". That number could be as low as Oblivion's 8-10."
What does that matter?? A lot of movies/games/etc... use the same voice actor for multiple characters. That's why they are called voice "actors"... they can perform different voices.
Here's a few cast lists to compare:
Bloodlines: http://www.imdb.com/title/tt0438550/fullcredits#cast
GTA3:
[3 url limit, curses]
Fallout:
http://www.imdb.com/title/tt0134648/fullcredits#cast
Oblivion:
http://www.imdb.com/title/tt0462271/fullcredits#cast
Is is a deal-breaker? No, not really. It's just bewildering to see the talent discrepancy between Oblivion and Fallout, and Bloodlines even moreso, given the budget of these titles vs. TES4. Did they bust all their money on Patrick Stewart/Liam Neeson?
So, great, Game X has more voice actors. Whoopie. If Game Y has half as many and each of them can do 5 times as many voices (not hard in most cases since these guys in the above games have a grand total of 1 - their natural voice), then Game Y is going to be a shit ton better.
Take a look at the work that the non-star (i.e. non-Patrick Stewart/Sean Bean/Terrance Stamp) talent in TES4 has done. Go ahead. It's all previous Bethesda games. They're hacks. Even the stars they do hire have hardly ever done any voice work.
Also, you may want to go back and check the cast of Bloodlines. You'll notice Phil LaMarr is there, doing four voices. Also John DiMaggio (Bender) is motherf*%@ing Smiling Jack. Nearly every voice actor there has a resume a mile long.
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Does that automatically make Oblivion a bad game? Hell no.
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